![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: From a front view you're immediately greeted by a harsh red glow beaming from the Big Sister's helmet, but then as she turns around to make her escape, you'll notice a tenderness in her design that shows there may be more to this character than meets the eye.Your IP address has been temporarily blocked due to a large number of HTTP requests. This character model sports a homemade get-up, held together by belts and shards of metal that are rough around the edges, but softened by pink bows. The Big Sisters in BioShock 2 are graceful, yet awkward all the same. The soft colors and innocent images are points of contrast to the rigid metal on her weapons and armor. When the little girls are captured, they grow bored sitting in the basket so they doodle away on Big Sister's back, and adorn the basket with hair bows. Attached to the air tank on her back is a basket used to carry Little Sisters, a design element that tells a story in itself. She already resembled a Big Daddy knock off, and was simply missing the iconic Little Sister tool to bring the hybrid full circle.Īmid her terrifying exterior, the Big Sister shows a softer side once her most vulnerable area is exposed. Early in development, Big Sister was equipped with a rifle, but instead the team decided on an Adam needle. From the looks of these images, it appears it has already been used.a lot. This oversized piece of equipment is significantly larger than those carried by Little Sisters, and is topped off with a terrifyingly lengthy, and rusty needle. Aside from her telekinetic abilities, Big Sisters shoot projectiles from one arm, and carry a modified gatherer gun in the other. In BioShock 2, you'll frequently face off against Big Sisters who are protecting the Adam supply from intruders so it's important to know what she's packing. While the helmet lacks any sort of expressive features, a head tilt is more than enough to let you know what she's thinking, and it's probably nothing good as she is always trying to kill you. The rest of the helmet is composed of pieces of metal taken from suits of fallen Big Daddies that were welded together to protect her noggin. The glaring red light emanating from the portal is the focal point of Big Sister's design that was intended to intimidate the player in dark areas. The Big Sister helmet is a departure from the helmets of the Bouncers and Rosies you encountered in the original BioShock, and is much smaller and rounder, almost making her look like an insect. In this design breakdown, we take a look at some of the nuances in Big Sister's design to gain more insight on this character that you'll become very familiar with once BioShock 2 hits stores next week. ![]() While we don't know what lies underneath the diving suit of this Big Daddy/Little Sister hybrid, we can examine her design and hazard a few guesses. Big Sisters are the new kids on the Rapture block who you'll encounter quite a bit in the sequel. In our coverage of BioShock 2 over the past few months, we've provided details on the changes you'll encounter during your next excursion through Rapture, put a name to the mysterious Big Daddy protagonist, Subject Delta, and uncovered details on new and familiar faces in the game. ![]()
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